Spirits Of Xanadu [FULL]l REPACK
The sea is calm to-night. The tide is full, the moon lies fair Upon the straits; on the French coast the light Gleams and is gone; the cliffs of England stand; Glimmering and vast, out in the tranquil bay. Come to the window, sweet is the night-air! Only, from the long line of spray Where the sea meets the moon-blanched land, Listen! you hear the grating roar Of pebbles which the waves draw back, and fling, At their return, up the high strand, Begin, and cease, and then again begin, With tremulous cadence slow, and bring The eternal note of sadness in.
Spirits Of Xanadu [FULL]l
The Sea of Faith Was once, too, at the full, and round earth's shore Lay like the folds of a bright girdle furled. But now I only hear Its melancholy, long, withdrawing roar, Retreating, to the breath Of the night-wind, down the vast edges drear And naked shingles of the world.
In Xanadu Next, you play as a nameless hired knight who is sent to investigate the mysterious vanishing castle on Harlech Island. After you guide the knight through the tutorial level, the protagonist is brutally defeated and left for dead by a mysterious assailant. The locals bind one of the island's guardian spirits to the knight, saving his life, but tethering him to the region until death. To free the knight from this unfortunate fate, you are tasked with exploring the island, finding the legendary Dragon Slayer sword, and unraveling the island's mysteries.
Xanadu Next is chock-full of locked doors. Each zone you come across has at least a dozen doors locked within it. Unlike The Legend of Zelda games, Xanadu Next's keys are not hidden within the zone. Instead, you have to buy them from your town vendor. Keys are one-time-use, and according to the game's lore, are made from monster bones. The more keys you buy, the higher they climb in price. In order to keep key prices low, you need to sell monster bones to your merchant after every four or five keys you purchase. In addition, monsters drop gold like candy, so money is never an issue.
The young head priestess of the Spirit Sanctum on Harlech Island. Though her demeanor can be quite strict, she is an accomplished healer and cleric, and has a special talent for working with the Guardian spirits unique to the area. She can also help level up adventurers if they wish to grow from their experiences.
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